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Godot MCP

2026 · TypeScript, Node.js, MCP, Godot, CI/CD
Godot MCP

Godot MCP is an MCP (Model Context Protocol) server that gives LLM agents like Claude and Cursor direct control over Godot game projects through natural language. Used by 10+ active users, it bridges the gap between AI assistants and Godot's editor — enabling end-to-end 2D/3D game development automation without manual engine interaction.

Built 30+ tools covering scene creation and management, GDScript authoring and execution, asset discovery, node manipulation, and project configuration. Implements secure path validation and structured routing throughout. Includes auto-config detection so agents can identify the active project without manual setup, CI/CD integration for automated testing, and multi-client support for Claude, Cursor, and other MCP-compatible runtimes.